Sunday, June 16, 2013

Oh, the Games that We Play, Pt. 1

So far during my ramblings, I have mentioned several games I am currently playing, along with the characters on the roster. This time, I will go into a little detail about each group, the game we are playing, and the Characters I portray.

The Derp Group (Shadowrun)
This group wins the award for most facepalms in one session. In Shadowrun, instead of playing a character, I act as the Game Master, Ringmaster to the The Circus of Ridiculously Large Explosions. The basic game play of Shadowrun boils down to characters being rewarded for being bad, or "evil." It takes place in a Futuristic Cyber-Punk Fantasy where the Characters preform non-clandestine operations for money and glory. 

The GR8 (Great) Group (World of Darkness)
Genuine desire for a fantastic story, along with infusions of methodical, logical game play, has made this group the best I have ever worked with. In the past we have played mostly Dungeons and Dragons, but lately the group has taken a shining to World of Darkness. For clarity's sake, I am talking about the reboot "New" World of Darkness, in comparison to "Classic" World of Darkness.  Having previously briefed WoD in a previous entry, "Playing World of Darkness: Minds Eye Theater," I shall give an abridged version. In WoD, the shadows are deeper and more sinister, and there are hidden facets to everyday life most of the population are unaware of. It was I that originally introduced the group to WoD, and instead of having the group dive into the multitude of various super natural archetypes, had them start as humans and have the world of mysteries peeled open before them. This developed into a trend of the group playing exclusively as humans, using primarily the core rulebook.

We have just ended a story arc where I played the illegal, and perverted, Mexican immigrant, Carlos. While he started as a stereo-type, he quickly developed into a beloved and caring person who nearly sacrificed all to help give someone a better life.

With the story-arch concluding faster than the Storyteller could plan ahead, we have decided to take a small hiatus to return to my campaign. So starting next Monday, we will be continuing a story of a rapidly changing world that is quickly closing in on the beginning of a new Epoch, unknown to the Players. Mwahaha!

Derp Group Redux (Forge L.A.R.P.)
Forge is composed of mostly the Derp Group I have already mentioned, though created and run by someone else. It is a custom L.A.R.P. and still in "Beta." Constant flux in the rules causes depute between the players, and unfortunately, I had to bow out.

In an older post, I mentioned Zeno, inspiration for my current moniker. He is a humanoid creature from an alien realm, completely void of magic. Due to Zeno's species growing no resistance to magic, he was greatly wounded whenever harmful magic was used upon him. Being one of the original characters, he played a central role, and left an imprint on the story. However, at the start of the last season, he started to fade from the front stage. I had a lot going on in my life at the time, and was unable to devote as much as I had in the past. With more players rapidly cycling through characters and the DM pushing to finalize Forge, Zeno started to take backstage in the world's events.

Due to my devotion to the L.A.R.P. I was rewarded with so much XP, that I simply could no longer justify stapling it to one character. Following the premiere of Forge's second season, Hallion was born. Hallion, originally an Elf, lived in a world experiencing the apocalyptic wrath of a vengeful god. His only option was to flee through a malfunctioning Planer Gate. The Gate placed a curse upon it's last traveler, to reach his destination alive, but unprotected from the cosmic energies of the unknown. Fragments of his soul was siphoned away, destroying his connection to any Life essence, and Hallion's countenance quickly became that of the Undead. Now in a state similar to Warcraft's Forsaken, he soon mastered Death Magic, caused him to quickly become a pariah to most other Characters. Though, Hallion was recognized for his talent in Necromancy and Academics, his prideful nature, and smell, made the troupe push him away. The Living Dead continued to scheme behind the scenes, with plans to establish a center of knowledge and economic stability to the region. However, his true goal was to safely expose himself the energies that originally triggered his transformation. I only played him sparingly, and sadly, never got the chance to play Hallion to his full potential.

With the dawn of Forge's Fourth (try saying that five times fast) season on the horizon, my life only grows busier. I had to make the decision to put both of my characters in status.


Wow, this post ended up being far longer than I originally conceived, and I'm not even done! I will have to continue in another post, where I will talk about the final three groups I play with.

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