I tend to be a very immersive (is that not a word? It is now) role-player. Playing in a realm where gods or beliefs in greater beings exist, I will adopt a god. Someone suggests a race for me to play, research will be done to make sure I play that race correctly. Sometimes, even going as far as to look up trade routes and expected climate.
With the Derp Group, when we play D&D, most Players align with a god only because of "game mechanics." Then after character creation, pay no attention to their faith. I feel a part of it may belong to today's aversion to "religious talk." Another part is that many people in my gaming circle are atheist, some even going as far as their character claiming no god. When asked of the issue, they try to refute the gods by using modern day logic, reasoning, and sense of independence. The DM never pushes the issue for fear of rocking the boat, and never have the gods make a living presence in the world.
I will take some blame, as the first D&D setting I ran for them was Eberron, a realm were the gods are more distant. Yet even with a different setting,the result is the same. Once again the only reason this grates me is because of a difference in style. In world taking place before the Age of Enlightenment, it simply baffles me, and I view it as poor role-playing.
Have any of you dealt with Players who openly defy the existence of gods in a fantasy setting? How was the issue dealt with, if at all?
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